Uncategorized
-
Ravenloft — Hunting Evil
A carriage waits outside the inn. Nobody heard it arrive. Beyond the mists lies Barovia, where ancient evil wears a human face and every promise has a price.…
-
Andaluria — 1001 Blood-Red Nights
Djinn above the rooftops. Blades beneath the moon. Ancient bloodlines, forbidden desires and monsters behind beautiful faces. Andaluria: Heroes of 1001 Blood-Red Nights. Swashbuckling fantasy inspired by Al-Qadim,…
-
Black Tide — Deploy, Hold the Line
Command has broken. Regiments are silent. Entire worlds are failing. Your orders are simple: deploy, hold the line, decide what survives. Black Tide: Shadow of Leviathan · Wrath…
-

Call of Cthulhu versus Warhammer for Story
Call of Cthulhu versus Warhammer asks what your table wants to fear: cosmic indifference or a brutal world still worth saving, over many sessions well.
-

7 Best RPG Systems for Horror and Lasting Dread
Compare the best RPG systems for horror, from cosmic dread to intimate tragedy, and choose rules that give fear, consequence and memory each real weight.
-
Death on the Reik — The River Remembers | Tuesday 20 October
Warhammer Fantasy Roleplay 4e · Mythveil ChroniclesTuesday · 20:00 Munich local time · $25 per session The Reik never forgets what its waters carry. Every village hides a…
-

The Old Gods Never Left — The Light That Learned to Command
THE OLD GODS NEVER LEFT THE LIGHT THAT LEARNED TO COMMAND Warhammer Fantasy Roleplay · From The Old World to 5th Edition · Mythveil Chronicles Week 3 ·…
-

The Old Gods Never Left — The Lady at the Well
THE OLD GODS NEVER LEFT THE LADY AT THE WELL Warhammer Fantasy Roleplay · From The Old World to 5th Edition · Mythveil Chronicles Week 3 · Bretonnia…
-

The Old Gods Never Left — The Bargain That Kept the Winter Out
THE OLD GODS NEVER LEFT THE BARGAIN THAT KEPT THE WINTER OUT Warhammer Fantasy Roleplay · From The Old World to 5th Edition · Mythveil Chronicles Week 3…
-

WHEN SOMETHING ANSWERS — World of Darkness · Spooky October · Week 2
Explore our living World of Darkness: Edinburgh · New Orleans English — The Price of Calling What You Cannot Control SEAN: “Forty-three seconds. That’s all the recording lasts.”…
-

THE BOOK THAT READS YOU — World of Darkness · Spooky October · Week 2
Explore our living World of Darkness: Edinburgh — Where History Never Truly Sleeps · New Orleans — Blood in the Bayou English — When Research Becomes an Invitation…
-

DON’T READ IT OUT LOUD — World of Darkness · Spooky October · Week 2
Explore our living World of Darkness: Edinburgh · New Orleans English — The Words That Were Waiting CHIBI: “I don’t like that book.” MARA: “You haven’t even opened…
-

THE MACHINE HEARD IT TOO
Explore the campaigns: The Miskatonic Files · Shadows of Atlantis English THE MACHINE HEARD IT TOO Pulp Cthulhu · Month 10 · Spooky October · Week 2 The…
-

EVERYBODY KNOWS WHAT HAPPENED
Explore the campaigns: The Miskatonic Files · Shadows of Atlantis — Mythveil Edition English EVERYBODY KNOWS WHAT HAPPENED Pulp Cthulhu · Month 10 · Spooky October · Week…
-

Between Two Lights
Explore the world of Time Without Tide: https://mythveilchronicles.com/times-without-tide-still-turning/ The first thing Chibi did was draw a moustache on Saltport. “Chibi!” “What?” “That’s a map!” Mara protested. “Better map.”…
-

Zwischen zwei Lichtern
Entdecke die Welt von Time Without Tide: https://mythveilchronicles.com/de/times-without-tide-still-turning/ Als Erstes malte Chibi Saltport einen Schnurrbart. „Chibi!“ „Was?“ „Das ist eine Karte!“, protestierte Mara. „Bessere Karte.“ „Ich will dir…
-

Tra due luci
Scopri il mondo di Time Without Tide: https://mythveilchronicles.com/it/times-without-tide-still-turning/ La prima cosa che fece Chibi fu disegnare dei baffi su Saltport. «Chibi!» «Che c’è?» «È una mappa!» protestò Mara.…
-

Entre dos luces
Descubre el mundo de Time Without Tide: https://mythveilchronicles.com/es/times-without-tide-still-turning/ Lo primero que hizo Chibi fue dibujarle un bigote a Saltport. «¡Chibi!» «¿Qué?» «¡Eso es un mapa!», protestó Mara. «Mapa…
-

Beyond the City Lights
Explore the world of Time Without Tide: https://mythveilchronicles.com/times-without-tide-still-turning/ “Why do people assume that life outside a city must be poorer?” Sean asked. “Because they confuse industrialisation with prosperity,”…
-

Jenseits der Lichter der Stadt
Entdecke die Welt von Time Without Tide: https://mythveilchronicles.com/de/times-without-tide-still-turning/ „Warum glauben alle, dass Menschen außerhalb einer Stadt ärmer sein müssen?“, fragte Sean. „Weil sie Industrialisierung mit Wohlstand verwechseln“, erwiderte…
-

Oltre le luci della città
Scopri il mondo di Time Without Tide: https://mythveilchronicles.com/it/times-without-tide-still-turning/ «Perché tutti pensano che fuori città si viva in povertà?» chiese Sean. «Perché confondono industrializzazione e prosperità», rispose Eljara. «Saltport…
-

Más allá de las luces de la ciudad
Descubre el mundo de Time Without Tide: https://mythveilchronicles.com/es/times-without-tide-still-turning/ «¿Por qué todos suponen que fuera de la ciudad se vive peor?», preguntó Sean. «Porque confunden industrialización con prosperidad», respondió…
-

Behind the Light
Explore the world of Time Without Tide: https://mythveilchronicles.com/times-without-tide-still-turning/ “Saltport never really sleeps,” Stacy said. “Factories, warehouses, ships. Everything seems to depend on something arriving or leaving.” Caelwyn watched…
-

Hinter dem Licht
Entdecke die Welt von Time Without Tide: https://mythveilchronicles.com/de/times-without-tide-still-turning/ „Saltport schläft wohl nie“, sagte Stacy. „Fabriken, Lagerhäuser, Schiffe. Alles hängt davon ab, dass etwas ankommt oder abfährt.“ Caelwyn betrachtete…
-

Al riparo della luce
Scopri il mondo di Time Without Tide: https://mythveilchronicles.com/it/times-without-tide-still-turning/ «Saltport non dorme mai», osservò Stacy. «Fabbriche, magazzini, navi. Tutto dipende da qualcosa che arriva o parte.» Caelwyn guardò il…
-

Al amparo de la luz
Descubre el mundo de Time Without Tide: https://mythveilchronicles.com/es/times-without-tide-still-turning/ «Saltport nunca duerme», comentó Stacy. «Fábricas, almacenes, barcos. Todo depende de algo que llega o se marcha.» Caelwyn observó el…
-

EL MONSTRUO DE AL LADO
Andaluria: Blood & Desire · Monster, Myth & Humanity · Octubre · Semana 2 — Las criaturas que viven a nuestro lado Descubre la campaña de Andaluria →…
-

DAS MONSTER VON NEBENAN
Andaluria: Blood & Desire · Monster, Myth & Humanity · Oktober · Woche 2 — Die Wesen, die neben uns leben Entdecke die Andaluria-Kampagne → SEAN: „Ich hab…
-

THE MONSTER NEXT DOOR
Andaluria: Blood & Desire · Monster, Myth & Humanity · October · Week 2 — The Things That Live Beside Us Explore the Andaluria campaign → SEAN: “I’ve…
-

IL MOSTRO DELLA PORTA ACCANTO
Andaluria: Blood & Desire · Monster, Myth & Humanity · Ottobre · Settimana 2 — Le creature che vivono accanto a noi Scopri la campagna di Andaluria →…
-

WHAT MAKES A MONSTER?
Andaluria: Blood & Desire · Monster, Myth & Humanity · October · Week 2 — The Things That Live Beside Us Explore the Andaluria campaign → STACY: “I…
-

CHE COSA RENDE MOSTRUOSO UN ESSERE?
Andaluria: Blood & Desire · Monster, Myth & Humanity · Ottobre · Settimana 2 — Le creature che vivono accanto a noi Scopri la campagna di Andaluria →…
-

¿QUÉ CONVIERTE A ALGUIEN EN UN MONSTRUO?
Andaluria: Blood & Desire · Monster, Myth & Humanity · Octubre · Semana 2 — Las criaturas que viven a nuestro lado Descubre la campaña de Andaluria →…
-

WAS MACHT EIN MONSTER AUS?
Andaluria: Blood & Desire · Monster, Myth & Humanity · Oktober · Woche 2 — Die Wesen, die neben uns leben Entdecke die Andaluria-Kampagne → STACY: „Ich habe…
-

BE CAREFUL OF THEM
Andaluria: Blood & Desire · Monster, Myth & Humanity · October · Week 2 — The Things That Live Beside Us Explore the Andaluria campaign → MARA: “Chibi,…
-

STATE ATTENTI A LORO
Andaluria: Blood & Desire · Monster, Myth & Humanity · Ottobre · Settimana 2 — Le creature che vivono accanto a noi Scopri la campagna di Andaluria →…
-

TEN CUIDADO CON ELLOS
Andaluria: Blood & Desire · Monster, Myth & Humanity · Octubre · Semana 2 — Las criaturas que viven a nuestro lado Descubre la campaña de Andaluria →…
-

NIMM DICH VOR IHNEN IN ACHT
Andaluria: Blood & Desire · Monster, Myth & Humanity · Oktober · Woche 2 — Die Wesen, die neben uns leben Entdecke die Andaluria-Kampagne → MARA: „Chibi, warum…
-

THE OLD WAYS: SOMEBODY WROTE IT DOWN FOR A REASON
Warhammer Fantasy Roleplay · From The Old World to 5th Edition · Mythveil Chronicles Spooky October · Week 2 · Shortform 2 The warning had been carved into…
-

THE OLD WAYS: WHEN THE WITNESS STILL REMEMBERS
Warhammer Fantasy Roleplay · From The Old World to 5th Edition · Mythveil Chronicles Spooky October · Week 2 · Shortform 3 The High Elf remembered the night…
-

THE OLD WAYS: DON’T ANSWER THE ORCHARD
Warhammer Fantasy Roleplay · From The Old World to 5th Edition · Mythveil Chronicles Spooky October · Week 2 · Shortform 1 Mara had spent the day collecting…
-

THE THINGS WE CARRY
Some objects protect us. Others remember who carried them before. Investigate that boundary in THE MISKATONIC FILES, or carry it into the larger Pulp Cthulhu journey of Shadows…
-

WHAT PROTECTS US?
What protects us when certainty runs out? Take the question into THE MISKATONIC FILES, or follow it into the global Pulp Cthulhu conspiracy of Shadows of Atlantis —…
-

GRANDMA SAYS IT WORKS
What if Grandma’s little rule was more than habit? Follow that question into THE MISKATONIC FILES or explore the wider Pulp Cthulhu world of Shadows of Atlantis —…
-

THE THRESHOLD: WHEN THE HOUSE IS NOT YOURS ALONE
Warhammer Fantasy Roleplay · From The Old World to 5th Edition · Mythveil ChroniclesSpooky October · Week 1 · Longform 2 The first thing Sean did when we…
-

THE THRESHOLD: THE IMPERIAL DOOR
Warhammer Fantasy Roleplay · From The Old World to 5th Edition · Mythveil ChroniclesSpooky October · Week 1 · Longform 1 Rain had followed us for most of…
-

THE THRESHOLD: YOU HAVE TO BE INVITED
Warhammer Fantasy Roleplay · From The Old World to 5th Edition · Mythveil ChroniclesSpooky October · Week 1 · Longform 3 Mara noticed the flowers first. Chibi noticed…
-

Come rendere davvero percepibile la politica delle fazioni in un GDR
Pressione, influenza e conseguenze in un mondo di campagna vivo Una città non ha bisogno di una sala del trono perché esista politica tra fazioni. Può nascere nel…
-

Wie Fraktionspolitik im Rollenspiel wirklich spürbar wird
Druck, Einfluss und Konsequenzen in einer lebenden Kampagnenwelt Eine Stadt braucht keinen Thronsaal, damit Fraktionspolitik entsteht. Sie kann im Hinterzimmer einer Schenke am Fluss beginnen, unter einer Kathedrale,…
-

Cómo hacer que la política de facciones se sienta de verdad en una partida
Presión, influencia y consecuencias en un mundo de campaña vivo Una ciudad no necesita un salón del trono para tener política de facciones. Puede empezar en la trastienda…
-

How to Run Faction Politics That Players Feel
Learn how to run faction politics in tabletop RPGs with pressure, memory and meaningful choices that make every alliance feel costly and alive over time.
-

Player Agency Makes Living Worlds Matter
Player agency turns a tabletop campaign into a living world, where decisions alter alliances, leave scars, and create stories worth remembering for years.
-

PIRATE BORG — BACCHANALIA · WEEK 4 WHO CAME HOME?
Mara woke because Chibi’s foot was on her face. Again. She opened one eye. A dirty heel rested against her cheek. MARA: “Chibi.” Nothing. MARA: “Chibi.” He made…
-

PIRATE BORG — BACCHANALIA · WOCHE 4
Als eine Frau, die seit zwölf Jahren tot sein soll, am Morgen vor dem Schiff steht, versuchen die Erwachsenen herauszufinden, was sie ist. Mara und Chibi stellen eine…
-

PIRATE BORG — BACCHANALIA · SETTIMANA 4
Quando al mattino compare davanti alla nave una donna che dovrebbe essere morta da dodici anni, gli adulti cercano di stabilire cosa sia. Mara e Chibi pongono una…
-

PIRATE BORG — BACCHANALIA · SEMANA 4
Cuando una mujer que supuestamente lleva doce años muerta aparece frente al barco al amanecer, los adultos intentan averiguar qué es. Mara y Chibi hacen una pregunta más…
-

Sette tecniche di horror mitico che perseguitano i giocatori
L’horror mitico nasce da più di antiche leggende. Storia, folklore, religione, scienza, pulp, cinema, giochi e cultura di internet possono diventare strati differenti dello stesso mito, purché se…
-

Siete técnicas de horror mítico que perseguirán a tus jugadores
El horror mítico nace de mucho más que las leyendas antiguas. Historia, folclore, religión, ciencia, pulp, cine, juegos y cultura de internet pueden convertirse en capas diferentes de…
-

Sieben Techniken für mythischen Horror, die Spielern im Gedächtnis bleiben
Mythischer Horror entsteht aus weit mehr als alten Legenden. Geschichte, Folklore, Religion, Wissenschaft, Pulp, Film, Spiele und Internetkultur können verschiedene Schichten desselben Mythos bilden, solange ihr unterschiedlicher Quellenwert…
-

Seven Mythic Horror Techniques That Haunt Players
Use seven mythic horror techniques to build tabletop campaigns where old gods, broken vows and player choices leave scars that time cannot bury for years.
-

Guía para la creación colaborativa de ambientaciones
La creación colaborativa de ambientaciones puede ir mucho más allá de construir juntos el mundo durante la Sesión Cero. Los jugadores crean raíces mediante sus personajes, dirigen la…
-

Guida alla creazione collaborativa dell’ambientazione
La creazione collaborativa dell’ambientazione può andare molto oltre la costruzione condivisa del mondo durante la Sessione Zero. I giocatori creano radici attraverso i loro personaggi, dirigono l’attenzione con…
-

Ein Leitfaden zur gemeinsamen Erschaffung von Spielwelten
Gemeinsame Welterschaffung kann weit über das gemeinsame Erfinden einer Welt während der Session Zero hinausgehen. Spieler schlagen über ihre Charakterhintergründe Wurzeln, lenken durch ihre Wünsche Aufmerksamkeit, gewinnen durch…
-

A Guide to Collaborative Setting Creation
A guide to collaborative setting creation for RPG groups building worlds with shared authority, living consequences, and room for mystery at every table.
-

Long Campaign Examples That Leave a Mark
Long campaign examples reveal how living worlds turn player choices into memory, consequence, and stories worth carrying long after the final session.
-

Living World Versus Adventure Path: Which Fits?
Living world versus adventure path: learn how each campaign model shapes agency, consequence, preparation, and the stories players remember for years.
-

Political Intrigue RPG Recommendations That Last
Political intrigue RPG recommendations for players seeking factions, secrets, hard choices, and worlds that remember who held power, and at what cost.
-

Professional GM Versus Rotating GM: Which Fits?
Professional GM versus rotating GM: compare continuity, preparation, cost and shared ownership to choose the right table for your campaign with care.
-

How to Research British Folklore for Living Worlds
Learn how to research British folklore with rigour and imagination, turning local tales, archives and landscapes into material for enduring campaigns.
-

A Guide to Campaign Consequence Mapping for GMs
A guide to campaign consequence mapping for Game Masters: make player choices reshape factions, places, relationships and future sessions with purpose.
-

A Guide to Long Campaign Pacing That Lasts
A guide to long campaign pacing: build pressure, rest, consequence and change into tabletop stories that remain vivid across months or years of play.
-
Raiders of the Silent Empire Warhammer 40,000 · Wrath & Glory · Mythveil Edition 2 / 3 seats filled — one seat left Saturday · 20:00 CET Session 0 is free
👉 Enter the expedition https://startplaying.games/adventure/cmon3hvs6001ci704meu0u5pg The ruins are already open. What began as a simple recovery mission is becoming an archaeological nightmare. Ancient vaults awaken beneath forgotten worlds.…
-
Raiders of the Silent Empire Warhammer 40,000 · Wrath & Glory · Mythveil Edition 2 / 3 seats filled — one seat left Saturday · 20:00 CET Session 0 is free
👉 Enter the expedition https://startplaying.games/adventure/cmon3hvs6001ci704meu0u5pg The first expedition opened the vault. Yours has to survive it. Ancient systems awaken beneath forgotten worlds. Machine spirits stir after millennia of…
-
## **Raiders of the Silent Empire** Warhammer 40,000 · Wrath & Glory · Mythveil Edition 2 / 3 seats filled — one seat left Monday · 20:00 CET Session 0 is free
👉 Enter the expedition https://startplaying.games/adventure/cmon3hvs6001ci704meu0u5pg The first expedition opened the vault. Yours has to survive it. Ancient systems are waking beneath the stone. Vaults are opening. Signals appear…
-

PIRATE BORG — THE INNER FIRE · WEEK 3 THE LAST ORDER The Door Is Open
STACY: “The key is right there.” CAELWYN: “Aye.” STACY: “And tomorrow they hang him.” CAELWYN: “Aye.” STACY: “Then why doesn’t he take it?” Caelwyn looks through the bars.…
-
## **Power Behind the Throne** *Warhammer Fantasy Roleplay 4e · Mythveil Edition* **3 / 4 seats filled — final seat** Sunday · 16:00 CET **$20 per session · Session 0 is free**
👉 Claim the final chair https://startplaying.games/adventure/cm48a5jla0023taehw07eec51 The court stopped pretending long ago. Power never rests in Altdorf. It simply changes owners. A royal decree disappears before it can…
-
## **Raiders of the Silent Empire** *Warhammer 40,000 · Wrath & Glory · Mythveil Edition* **2 / 3 seats filled — one seat left** Saturday · 20:00 CET **Session 0 is free**
👉 Enter the expedition https://startplaying.games/adventure/cmon3hvs6001ci704meu0u5pg The first expedition opened the vault. Yours has to survive it. Ancient systems awaken beneath the stone. Forgotten machine spirits whisper through abandoned…
-

🔥 Who Are You Following? 🎲 PLAY EPIC. FEEL THE STORY. Game: Warhammer Fantasy Roleplay 4th Edition Campaign: Mythveil Chronicles Month 8 — The Inner Fire Week 2 — Zeal
🔥 Who Are You Following? 🎲 PLAY EPIC. FEEL THE STORY. Game: Warhammer Fantasy Roleplay 4th Edition Campaign: Mythveil Chronicles Month 8 — The Inner Fire Week 2…
