The first expedition opened the vault.
Yours has to survive it.
Ancient systems are waking beneath the stone.
Vaults are opening.
Machine spirits whisper where no machines should still function.
An auspex returns impossible readings.
A vox transmission repeats the same warning for ten thousand years.
A sealed vault opens from the inside.
Every artifact recovered changes what follows.
Every discovery awakens something else.
Every decision echoes far beyond the ruins.
This is not a campaign about heroes.
It is about what happens when the Imperium uncovers something that should have remained buried.
One seat remains before the expedition roster closes.
Real TTRPG. Real story. Real choices. Real consequences.