Sean
Every empire believes it is bringing civilization.
Eljara
Some of them did.
(Ships unload cargo from across the British Empire. Dozens of flags flutter above the harbor.)
Sean
Roads.
Railways.
Medicine.
Universities.
Trade.
Eljara
Then why does every empire eventually fall?
Sean
Because progress cannot replace identity.
(A pause.)
Sean
Sooner or later…
every people asks the same question.
Eljara
Which one?
Sean
Why are decisions about our future made somewhere else?
(Silence.)
Eljara
That question built nations.
Sean
And ended empires.
(Workers continue unloading another ship.)
Eljara
Then independence is the answer?
Sean
It is an answer.
Eljara
Not the answer?
Sean
History always asks one more question.
Eljara
Which is?
(Sean watches a new flag being raised.)
Sean
What will you become…
once no one is left to blame?
(A long silence.)
Eljara
Freedom changes responsibility.
Sean
Exactly.
Eljara
And the Ancient Ones?
(Sean looks out across the endless sea.)
Sean
Perhaps they never saw empires.
Eljara
No?
Sean
Perhaps they only ever saw…
one species…
drawing new borders…
while asking the same old questions.
🎲 PLAY EPIC. FEEL THE STORY.
Game: Pulp Cthulhu: By Gaslight
Campaign: Mythveil Chronicles
Theme: July · The Empire and the Flag · The Price of Independence
If you remember what this felt like —
you already know what you’re missing.
Raise a new flag.
Or ask yourself what truly changed beneath it.
👉 https://startplaying.games/gm/dunchan
Want to go deeper?
Then don’t stop at the surface.
The full stories.
The dossiers.
The forgotten revolutions.
The questions every empire eventually has to answer.
👉 https://www.patreon.com/c/mythveilchronicles_bydunchanhuntergames
