# *Pulp Cthulhu Noir* ## *August — The Evidence*

**Caelwyn:** What did they find?

Stacy looks at the mountain of reports covering the table.

**Stacy:** Quite a lot.

Caelwyn takes the first page.

**SUBJECT OBSERVED LEAVING RESIDENCE AT 11:42 P.M.**

**Caelwyn:** Late.

**Stacy:** He works evenings at the hospital.

Another report.

**SUBJECT MAINTAINS ASSOCIATIONS WITH PERSONS OF QUESTIONABLE CHARACTER.**

**Caelwyn:** Who?

Stacy shows him three photographs.

A mechanic.

A teacher.

A woman carrying groceries.

**Caelwyn:** What did they do?

**Stacy:** They’re in other files.

**Caelwyn:** Why?

**Stacy:** Because they know him.

Caelwyn pauses.

**Caelwyn:** And why is he in this file?

**Stacy:** Because he knows them.

Another page.

Strange books.

Closed curtains.

Late-night music.

Unfamiliar visitors.

Political arguments.

Three bottles of aspirin.

**Caelwyn:** Aspirin?

**Stacy:** Three bottles.

**Caelwyn:** Good God.

**Stacy:** Try to remain calm.

For a moment, they smile.

Then Stacy turns another page.

A child’s statement.

*”Mr Harper sometimes talks to people who aren’t from around here.”*

Caelwyn’s smile disappears.

**Caelwyn:** How old is the child?

**Stacy:** Eight.

**Caelwyn:** They’re questioning children?

**Stacy:** Apparently children notice things adults miss.

**Caelwyn:** Children also believe wardrobes contain monsters.

Stacy looks at him.

**Stacy:** Adults do too.

Hours later, Caelwyn pushes the files away.

**Caelwyn:** There isn’t any evidence.

**Stacy:** There is.

**Caelwyn:** Of what?

Stacy looks at the mountain of paper.

**Stacy:** Fear.

That evening, they attend a neighbourhood meeting.

The hall is packed.

Parents.

Veterans.

Workers.

Teachers.

Shopkeepers.

Good people.

Frightened people.

**Speaker:** Something is happening in our community.

A girl disappeared.

Animals have been found dead.

People hear things in the woods.

The fear is real.

Then the names begin.

Someone owns strange books.

Someone keeps odd hours.

Someone speaks another language.

Someone refuses to attend church.

Someone attends the wrong church.

Someone has too many visitors.

Someone has none.

An elderly woman finally stands.

**Woman:** My neighbour has lived beside me for eighteen years.

She looks around the hall.

**Woman:** Now I’m supposed to suspect him because he reads books you don’t like?

A voice answers from the back.

“What if he’s one of them?”

The woman turns.

**Woman:** One of what?

Nobody answers.

Outside, Caelwyn lights a cigarette.

**Caelwyn:** They’re genuinely frightened.

**Stacy:** Yes.

**Caelwyn:** Something really may be happening.

**Stacy:** Yes.

**Caelwyn:** Then shouldn’t they be afraid?

**Stacy:** Of course.

A pause.

**Stacy:** But fear isn’t evidence.

Another burst of applause comes from inside.

Another name goes onto the blackboard.

**Caelwyn:** Suppose there really is something out there.

**Stacy:** Then we find it.

**Caelwyn:** How?

Stacy looks towards the dark woods.

**Stacy:** By looking for what happened.

Then towards the houses where neighbours watch one another through their curtains.

**Stacy:** Not for people who frighten us.

**Caelwyn:** That’s harder.

**Stacy:** Yes.

**Caelwyn:** Slower.

**Stacy:** Usually.

A telephone rings somewhere in the neighbourhood.

Another curtain moves.

Another name is whispered.

**Caelwyn:** Is that how a witch hunt begins?

**Stacy:** Yes.

**Caelwyn:** Because people believe in monsters?

Stacy shakes her head.

**Stacy:** No.

She looks back at the brightly lit hall.

**Stacy:** Because once people are frightened enough…

“…they need the monster to have a face.”

Beyond the last row of houses,

something moves between the trees.

Perhaps an animal.

Perhaps the wind.

Perhaps something else.

Nobody notices.

Everyone is watching their neighbours.

### **CTA — Campaign**

Fear is real.

That does not make every accusation true.

Enter **Pulp Cthulhu Noir**, where investigators must learn the difference before frightened people choose their own monsters.

https://startplaying.games/gm/dunchan

### **CTA — Patreon**

Want to go deeper?

Explore the historical, psychological and narrative research behind **The Witch Hunt**, **Inner Fire**, and Mythveil’s 1950s noir.

Because sometimes the most dangerous question isn’t whether monsters exist.

It’s what frightened people are willing to call one.

https://www.patreon.com/c/mythveilchronicles_bydunchanhuntergames

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