THE VIRTUES OF CHAOS Week II — The Line There Was Always a Reason

THE VIRTUES OF CHAOS
Week II — The Line
There Was Always a Reason

The museum contained four objects.

A sword.

A forbidden book.

A medical instrument.

A perfect statue.

Eljara

Peace.

Knowledge.

Health.

Perfection.

Sean

Four perfectly reasonable dreams.

She stopped before the sword.

Eljara

You fight the enemy to bring peace.

Sean

And when the enemy is defeated?

Eljara

You stop.

Sean

Unless some escaped inside.

Or someone helped them.

Or sympathized with them.

Or refused to report them.

Silence.

Eljara

The enemy keeps changing.

Sean

Because there is always another reason.

She touched the chain around the book.

Eljara

And this?

Sean

Forbidden knowledge.

Eljara

Maybe it was forbidden for a reason.

Sean

Maybe.

Eljara

Or maybe someone was afraid of the truth.

Sean smiled.

Sean

And now you want to open it.

Silence.

They passed the medical instrument.

Sean

Cells.

Animals.

An Ork.

A Drukhari.

A mutant.

A heretic.

A prisoner.

Someone dying.

Someone nobody will miss.

Eljara

Those aren’t the same.

Sean

Exactly.

Every new case gives us…

a new reason.

Finally…

the statue.

Perfect.

Eljara

What’s wrong with wanting to become better?

Sean

Nothing.

Train harder.

Learn anatomy.

Use better methods.

Change your body.

And if every step genuinely makes you better…

why should yesterday’s limit remain sacred?

Eljara looked back.

Sword.

Book.

Instrument.

Statue.

Eljara

Khorne.

Tzeentch.

Nurgle.

Slaanesh.

Sean

Those are the parables.

The reasons…

are ours.

Silence.

Sean

Nobody wakes up and decides…

“Today I’ll become a monster.”

They only need a reason…

for the next step.

And somehow…

there is always a reason.

So forget the Chaos Gods.

Think about what you want.

Peace.

Knowledge.

Health.

Perfection.

And imagine…

the next step really works.

How far would you go to achieve your dream?

CTA

Warhammer 30,000 and Warhammer 40,000 make the consequences impossible to ignore.

But we don’t need the forty-first millennium to recognize the road.

Where would you draw the line before you knew where it ended?

Game: Warhammer 30,000 / Warhammer 40,000
System: Wrath & Glory / Imperium Maledictum
Campaign: Mythveil Chronicles
Theme: The Virtues of Chaos · Week II

PLAY EPIC. FEEL THE STORY.

Campaigns and games:
https://startplaying.games/gm/dunchan

Go deeper into the research, philosophy and living worlds of Mythveil Chronicles:
https://www.patreon.com/c/mythveilchronicles_bydunchanhuntergames

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