THE VIRTUES OF CHAOS
Week II — The Line
There Was Always a Reason
The museum contained four objects.
A sword.
A forbidden book.
A medical instrument.
A perfect statue.
Eljara
Peace.
Knowledge.
Health.
Perfection.
Sean
Four perfectly reasonable dreams.
She stopped before the sword.
Eljara
You fight the enemy to bring peace.
Sean
And when the enemy is defeated?
Eljara
You stop.
Sean
Unless some escaped inside.
Or someone helped them.
Or sympathized with them.
Or refused to report them.
Silence.
Eljara
The enemy keeps changing.
Sean
Because there is always another reason.
She touched the chain around the book.
Eljara
And this?
Sean
Forbidden knowledge.
Eljara
Maybe it was forbidden for a reason.
Sean
Maybe.
Eljara
Or maybe someone was afraid of the truth.
Sean smiled.
Sean
And now you want to open it.
Silence.
They passed the medical instrument.
Sean
Cells.
Animals.
An Ork.
A Drukhari.
A mutant.
A heretic.
A prisoner.
Someone dying.
Someone nobody will miss.
Eljara
Those aren’t the same.
Sean
Exactly.
Every new case gives us…
a new reason.
Finally…
the statue.
Perfect.
Eljara
What’s wrong with wanting to become better?
Sean
Nothing.
Train harder.
Learn anatomy.
Use better methods.
Change your body.
And if every step genuinely makes you better…
why should yesterday’s limit remain sacred?
Eljara looked back.
Sword.
Book.
Instrument.
Statue.
Eljara
Khorne.
Tzeentch.
Nurgle.
Slaanesh.
Sean
Those are the parables.
The reasons…
are ours.
Silence.
Sean
Nobody wakes up and decides…
“Today I’ll become a monster.”
They only need a reason…
for the next step.
And somehow…
there is always a reason.
So forget the Chaos Gods.
Think about what you want.
Peace.
Knowledge.
Health.
Perfection.
And imagine…
the next step really works.
How far would you go to achieve your dream?
CTA
Warhammer 30,000 and Warhammer 40,000 make the consequences impossible to ignore.
But we don’t need the forty-first millennium to recognize the road.
Where would you draw the line before you knew where it ended?
Game: Warhammer 30,000 / Warhammer 40,000
System: Wrath & Glory / Imperium Maledictum
Campaign: Mythveil Chronicles
Theme: The Virtues of Chaos · Week II
PLAY EPIC. FEEL THE STORY.
Campaigns and games:
https://startplaying.games/gm/dunchan
Go deeper into the research, philosophy and living worlds of Mythveil Chronicles:
https://www.patreon.com/c/mythveilchronicles_bydunchanhuntergames
