TIME WITHOUT TIDE · A MYTHVEIL LIVING EXPEDITION
The world forgot to stop.
Victorian Britain reached the summit of civilisation. Then the Moon fell, the Unknown rose, and the world simply forgot to stop.
You are a Delver: scout, witness, scavenger and inconvenient survivor. Carry light beyond the walls, trace a darkened beacon, bargain with settlements that do not agree on what happened yesterday, and decide what your expedition leaves behind.
Monday · 20:00 Europe/Berlin · English · 18+
ENTER THE FOG — JOIN THE CAMPAIGN ON STARTPLAYING
Stories that remember. Worlds that change.
This is not a string of isolated missions. Routes open and close. Beacons fail or endure. Factions remember who helped them, who abandoned them, and who came back carrying the wrong kind of light. The fog does not reset when a case is over.
The first expedition
We begin with The Lonely Phareflaw, the official organised-play quickstart. From there, the expedition becomes Mythveil’s own living campaign: a shifting map of settlements, debts, rumours, rival expeditions and consequences that move forward with the players.
At the table
- Faux-Victorian apocalypse, mystery and exploration
- Investigation, difficult choices and dangerous journeys
- Horror with strange beauty, human stakes and occasional black humour
- QuestPortal and Discord voice
- Session 0 is guided
No drop-in play. No heroic immunity. A living world that moves on — with or without you.